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Unreal engine 4 mac packaging
Unreal engine 4 mac packaging









unreal engine 4 mac packaging

To do this, go to the Packaging Settings option in the Packaging menu, and check the Distribution check box.

#Unreal engine 4 mac packaging android

To submit an iOS or Android game to the App Store or Google Play Store, you need to create your package in Distribution mode.

unreal engine 4 mac packaging

If these windows are not visible, they can be accessed by the Window > Developer Tools > Output Log / Message Log options. This submenu provides a list of all supported platforms for which you can package your project. Under the main File menu, there is an option called Package Project, with a submenu. Following that, the compiled code and cooked content will be bundled into a distributable set of files, such as an installer. Once the code is compiled, all required content will be converted, or "cooked," into a format that can be used by the target platform. Project-specific source code will be compiled first. Several steps are performed during the packaging process. Packaging ensures that all code and content is up to date and in the proper format to run on the desired target platform. Using the Event Driven Loader (EDL) and the Asynchronous Loading Thread (ALT)īefore an Unreal project can be distributed to users, it must be properly packaged.











Unreal engine 4 mac packaging